Playful Collaboration

In the Classroom

How play presents in the classroom environment, a guide to understand children's challenging behaviour through a playful lens.

About this resource pack: Draws primarily on Bruce Perry's Neurosequential Model, Daniel P Brown and David Elliott's attachment repair framework (Attachment Disturbances in Adults, 2016), Aletha Solter's Aware Parenting (The Aware Baby, 1984; Cooperative and Connected: (rev. ed. 2018);), John Gottman's repair research, Patricia Jennings and Mark Greenberg's teacher social-emotional competence research (the Prosocial Classroom Model), DIR/Floortime (Greenspan and Wieder), Mihaly Csikszentmihalyi's flow research and Deci and Ryan's Self-Determination Theory. James Coan's Social Baseline Theory and Daniel Siegel's interpersonal neurobiology framework. Leary's Sociometer Theory (European Review of Social Psychology, 2005), Flett's Psychology of Mattering (2018); and the Power Threat Meaning Framework (Johnstone & Boyle, 2018).

Aligned with the National Principles for Child Safe Organisations and the Australian Professional Standards for Teachers (AITSL Standards).

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🛡️ Alignment with National Child Safe Standards

How this resource maps to the National Principles for Child Safe Organisations

The National Principles for Child Safe Organisations (endorsed by all Australian governments following the Royal Commission into Institutional Responses to Child Sexual Abuse) provide the baseline framework for child safety in Australian schools. This resource supports implementation of several key principles.

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🤗 Play Type 1: Body Contact & Touch Play

Touch play is any game where physical contact is the main line of connection: holding, roughhousing with body contact, hand games, or sitting close enough that the child can feel you there.

What the nervous system is seeking

Physical settling, the most direct kind there is. The brainstem appears to respond to rhythm, movement and sensory input before words and reasoning can get in, and the need for body contact doesn't switch off when children start school. It looks for whatever outlet remains open.

Children (ages 4–11)

  • Always touching other children, brushing past, leaning, draping
  • In younger children, wanting to hold the teacher's hand
  • Wrapping themselves in their jumper or squeezing into small spaces
  • Rocking on chairs, fidgeting, needing something physical to hold
  • Rough-and-tumble that escalates because there is no legitimate version
  • Sitting as close as possible to the teacher whenever the opportunity exists

Teens (ages 12–18)

  • Physical proximity-seeking with trusted adults and peers
  • Sports, drama and physical activity as the only accessible outlet
  • Weighted blankets, stress balls or fidget tools used intensively
  • The teen who needs to stand, pace or move to think
  • Physical work, woodwork, hands-on science, as the primary engagement

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🤗 Play Type 1: Body Contact & Touch Play (cont.)

In the classroom

At home this need is met through holding, roughhousing, sitting close. None of that is open to a teacher, so everything here works without contact. Fidget tools, weighted lap pads, stress balls, something textured at the desk. Standing desks, movement breaks, hands-on tasks as the main way into learning. For these students, drama, sport, making and building aren't the extras on the timetable. They're the way in. And position does part of what contact can't: side by side at the same table, a shared object between you, both of you facing the same task. A child's nervous system may read proximity and shared attention in a similar way to touch, only more slowly.

A playful response in the moment

  • Sit beside them at the same table, not across from it
  • Shared orientation toward a task settles without any contact at all
  • Place a shared object between you on the table
  • Working on the same thing in the same space meets the need
  • Name the effect, not the strategy: "You stood up and now you're thinking again. Your body knows what it needs."

Secure Teacher Language

  • "Here's something to hold while you listen. I've noticed you think better that way."
  • "I need you to stay in the room but you can stand at the back if that helps."
  • "Let's take a movement break. Two minutes. Then we'll come back."
  • "Your hands need to be doing something. What if we made this rather than wrote about it?"
  • "Your body needs to move. Take two minutes, then come back."

When this play type is hard for them

Some children need sensory contact and can't tolerate it. The need is the same. The response is opposite.

  • Flinches or stiffens when another child gets too close
  • Avoids sitting next to anyone, chooses the edge seat every time
  • Can't tolerate certain textures (uniform, art materials, PE equipment)
  • Becomes aggressive when accidentally touched, as though contact is threat not connection
  • Craves sensory input but doesn't know how to get it without crashing into people

Healthy expression

  • Settles with a fidget tool or movement break without needing to be told
  • Can sit near others without needing to touch or avoiding all contact
  • Knows what their body needs and can ask for it: "I need to stand for a bit"
  • Uses physical activity as a settling strategy, not a compulsion

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🔔 Play Type 2: Call-and-Response Play

Call-and-response play is any interaction where one person initiates and the other answers in a predictable pattern: clapping games, echo songs, copying sequences, or the simplest version of all, calling a child's name and waiting for them to look back.

Schools already run on call-and-response. The register is one: name called, answer given, every morning, and the child who never answers it is saying something.

What the nervous system is seeking

Evidence that this adult is reliable, that their responses are consistent enough to build a predictive model on. This is how a nervous system constructs its map of whether an adult can be trusted, so the child who tests the same boundary repeatedly isn't being defiant. They may be gathering data. Unpredictable adults produce more of this testing, not less.

Children (ages 4–11)

  • Asking the same question multiple times after it has been answered
  • Pushing the same limit repeatedly after it has been set
  • Doing something known to produce a reaction, purely to check the reaction is consistent
  • Provocation that is more about testing reliability than seeking trouble
  • Needing the same reassurance repeatedly across a single session

Teens (ages 12–18)

  • Testing whether a teacher's warmth survives their worst behaviour
  • Pushing rules specifically in classes with inconsistent enforcement
  • Probing whether the teacher's stated expectations match their actual responses
  • The student who behaves well for some teachers and catastrophically for others, based entirely on consistency
  • Needing explicit recommitment to the relationship after any rupture

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🔔 Play Type 2: Call-and-Response Play (cont.)

In the classroom

Predictability so steady it borders on boring. The contingency-seeking child is looking for a nervous system they can rely on, one that responds the same way whether the morning was good or difficult. And when rupture happens, the adult who gets to the repair first, without waiting for an apology ("I want to make sure we're okay"), hands the child clear evidence that the relationship can survive conflict. The morning register is a great example of call and response.

A playful response in the moment

  • Make the consistency visible in the body, where the child can read it
  • Same tone, same posture, same unhurried quality every time.
  • The child is running an experiment on whether you are reliable. Make the results easy to read
  • Name the pattern calmly: "You keep checking whether I will stay the same. I notice that. The answer is always going to be the same."

Secure Teacher Language

  • (public) "Same answer as last time. Same answer next time. That's how it works in here."
  • (private) "I know you're checking whether I'll stay the same. I will. You matter to me whether this is an easy day or a hard one."
  • "This is the same answer it was last time. It's going to be the same answer next time."
  • "I'm not angry. I was, but I'm not now. We're fine."
  • "I want to make sure we're okay. That matters to me more than what just happened."
  • "You can test as hard as you need to. I'm not going anywhere. The expectations aren't changing either."

When this play type is hard for them

Some children have stopped expecting a reliable response. They don't test, because they've already concluded it won't matter.

  • Doesn't respond when called on, not defiant, they've stopped expecting to be noticed
  • Can't initiate with adults at all, waits to be found
  • Over-monitors the teacher's mood, hyper-alert to shifts in tone or expression
  • Treats every adult response as unpredictable, even when the adult is consistent
  • Has had so many inconsistent adults that consistency itself feels suspicious at first

Healthy expression

  • Trusts the teacher's consistency without needing to test it every day
  • Can tolerate a change in routine without assuming the relationship has shifted
  • Accepts repair after conflict without needing repeated reassurance
  • Reads the teacher's mood accurately without hyper-monitoring it

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🤝 Play Type 3: Collaborative Play

Collaborative play is any activity where two or more people work toward a shared goal with no winner and no loser: building something together, cooking, solving a puzzle as a team, or creating a story that belongs to everyone.

What the nervous system is seeking

Balance of emotion through shared purpose. Seeking cooperative engagement is a normal human drive, not a deficit, and it becomes worth acting on when the need is so heightened or inflexible that the child can't access any learning without it.

A child who can't function alone but produces extraordinary work with a partner has a preference, not a dependency, and so does every adult who has ever said "can we just jump on a quick call about this?" instead of reading the email.

Children (ages 4–11)

  • Thrives in group projects, shuts down in individual assessment
  • Constantly seeks a partner for tasks designed to be done alone
  • Work quality is noticeably stronger when sitting next to a specific peer
  • Asks "can I work with someone?" as a first response to any new task
  • Becomes distressed or disruptive when separated from preferred peers

Teens (ages 12–18)

  • Disengages from individual work but re-engages visibly in group projects
  • Forms intense working partnerships and is lost without them
  • Learns best through discussion and collaborative problem-solving
  • May appear unmotivated in isolation but driven in team contexts
  • Passion projects flourish when there is a peer co-creator

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🤝 Play Type 3: Collaborative Play (cont.)

In the classroom

Structure collaboration on purpose, not as a reward. Pair children who need the settling with steadier peers, and use passion projects as the vehicle.

For the child who struggles with peers: the child who is isolated at recess often can't build friendships through unstructured social time, because unstructured social time is where their difficulties are most visible. The classroom offers something the playground can't. Pair like-minded children on a shared task built from a real common interest (two children who both love dinosaurs, or Minecraft, or drawing), give them something real to build together, aligned to curriculum, and when children enjoy working together inside the classroom, the relationship often walks itself out to the playground without any adult help. The collaboration becomes the bridge to the friendship, and the social connection arrives through shared purpose, not through instruction.

For the child who craves power and control: leadership of a collaborative task. They choose the direction, they assign the roles, they report back. The power need gets met through legitimate authority, and the child who leads a group project is practising power-reversal and collaboration at the same time: they hold the power AND they depend on others. Both grow together.

A playful response in the moment

  • Sit beside them and do the task yourself first
  • Two minutes working in parallel before any suggestion
  • Add one extension, then wait: "What if we tried it from this end?" Not two ideas, one
  • When their contribution lands, name it before building on it: "You just solved the hardest part."
  • Let them pick a peer to work with

Secure Teacher Language

  • "I noticed you do your best thinking when you can talk it through with someone. That's not a problem, that's how you learn. Let's build that in."
  • "What would this project look like if you and your partner designed it together from scratch?"
  • "I can see you're stuck. Who in this room would you most want to think through this with?"
  • "You two work really well together. That kind of thinking lifts the whole room."

When this play type is hard for them

Some children need collaboration but can't access it. The difficulty might be scale, skill or both.

  • Can manage one trusted peer but overwhelmed in a group of three or more
  • Can't collaborate at any scale, not a size problem but a skill one
  • Dominates the partnership because sharing control feels impossible
  • Goes passive in a pair, lets the other child do everything, contributes nothing
  • Wants to collaborate but doesn't know how to enter, hovers at the edge of a group
  • Falls apart when the partner disagrees or changes direction

Healthy expression

  • Can work with one peer or a small group, adjusts to the scale
  • Shares ideas without needing every idea to be chosen
  • Can follow someone else's direction without withdrawing
  • Negotiates when there's disagreement without dominating or folding
  • Lets a project belong to the whole group.

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😄 Play Type 4: Non-Sense & Silly Play

Silly play is any interaction where the point is laughter: deliberate absurdity, funny voices, exaggerated clumsiness, nonsense words, or doing something wrong on purpose until everyone falls apart.

What the nervous system is seeking

Discharge of accumulated tension, particularly fear of authority, rules and the rigidity of a high-stakes environment. Laughter appears to function as a mechanism for physiological stress release, so the child who makes the class laugh when strictness arrives is settling the whole room as well as themselves. This child can be highly socially attuned, and often exhausted by it.

Children (ages 4–11)

  • Clowning at the precise moment seriousness is demanded
  • Deliberately absurd answers delivered with a grin
  • Making the class laugh when a test is announced
  • Turning any group activity into an opportunity for jokes
  • Giggling that escalates the more it is suppressed

Teens (ages 12–18)

  • Ironic detachment and sardonic humour about school itself
  • Using humour to deflect from engaging with difficult material
  • The class comedian who is never taken seriously in academic contexts
  • Satirical creative writing or art that uses comedy to address real pain
  • Humour as the entry point for true intellectual engagement when the door opens

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😄 Play Type 4: Silly Play (cont.)

In the classroom

Plan for laughter rather than suppressing it. The mixed-up lesson, the deliberately wrong example, the adult who plays the fool: all of these discharge tension before it becomes disruption. For the class comedian, a legitimate role that uses the skill.

A playful response in the moment

  • Match the absurdity first, then extend it. Go more wrong before going right
  • Lead the silliness before it leads you, because the adult who gets there first removes the disruption appeal
  • After the laughter: "You just settled the whole room. Did you notice? Everyone has relaxed."

Secure Teacher Language

  • "Notice the quiet your body found after that laughter. That quiet is actually available for learning. Let's start from here."
  • "You have a real gift for making people relax. That is actually a great skill. Let's figure out how to use it."
  • "I am going to deliberately get this wrong. Your job is to catch me."
  • "I can see the whole room needed that. Alright, settled now. Back to it."

When this play type is hard for them

Some children can't access laughter at all. Others use it as armour. Both are saying the same thing about safety.

  • Can't laugh, too tightly wound for anything to feel safe enough to be funny
  • Takes every joke literally, can't read when someone is being playful
  • Becomes distressed when other children are silly, as though disorder is dangerous
  • Uses humour as a wall, funny on the outside, unreachable underneath
  • Laughs at cruel things but can't access gentle silliness

Healthy expression

  • Can laugh freely, can also stop and refocus
  • Uses humour to connect, not to deflect or control
  • Reads when silliness is welcome and when it isn't
  • Can be funny without needing to be the centre of attention

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The Five Transformative Play Types

👑 Play Type 5: Power-Reversal Play

Power-reversal play is any game where the adult deliberately loses power and the child gains it: the child gives instructions, the adult pretends to be incompetent, or the child physically overpowers the adult who acts defeated.

What the nervous system is seeking

Real agency in a system that feels controlling. The child is addressing powerlessness with the only strategy they have, and this is the most frequently misread play type in schools, because it directly disrupts learning and challenges adult authority, which tends to trigger counter-control responses that deepen the problem.

Children (ages 4–11)

  • Cheating, taking back control over an outcome that feels threatening
  • Correcting the teacher publicly, genuine knowledge used to rebalance power
  • Arguing about rules immediately after they are set
  • Disrupting a lesson the moment the work gets too hard: disrupting before failure can happen
  • Refusing tasks they are clearly capable of

Teens (ages 12–18)

  • Challenging the teacher's factual claims in front of the class
  • Organising peers against a rule or decision
  • Withdrawing effort entirely, refusing to play a game they cannot control
  • Passionate defence of their own interpretation over the teacher's
  • Becoming the class representative or advocate for others as a legitimate route to power

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👑 Play Type 5: Power-Reversal Play (cont.)

In the classroom

Real authority means decision-making power over something that matters, not token responsibility. Passion projects work especially well here. And for the student who cheats, the powerlessness underneath is the thing to address, more than the behaviour on the surface.

A playful response in the moment

  • Enter the power play rather than observing it
  • Get it wrong and follow their correction visibly
  • Let the push move you before you respond: "You're right, I didn't explain why. Fair challenge." Pause. Then continue
  • The child who can see they changed an adult doesn't need to escalate

Secure Teacher Language

  • "I want you to be the expert on this topic for the class. Will you research it and teach us?"
  • "You know more about this than I do. I'm curious what you think."
  • "I noticed you pushed back on that rule. I'd like to hear your reasoning."
  • "You're right to want a say in this. Let's find where your voice actually changes something."

Power-under (given up trying)

The bullets above show power-over, the child fighting for control. Power-under looks opposite and comes from the same place. Both are responses to powerlessness.

  • Hands in blank or minimal work without visible distress
  • "I don't care" as a first response to everything
  • Sits at the back, says nothing, produces nothing
  • Compliant on the surface but absent underneath
  • Won't choose, won't volunteer, won't risk being wrong
  • Has stopped testing the teacher because they've already concluded it won't matter

Healthy power

  • Can disagree without escalating
  • Can lead a task without dominating it, able to share ideas
  • Can follow someone else's lead without collapsing
  • Negotiates, and doesn't demand or withdraw
  • Says "I don't understand why" instead of "I won't"
  • Takes real ownership of something they chose

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🧭 Play Type 6: Child-Led Play

Child-led play is any activity where the child decides what happens and the adult follows without directing, correcting or steering: the child chooses the game, sets the rules, changes them mid-play. The adult's job is to be present and responsive. Don't direct. Don't hinder. Come.

What the nervous system is seeking

Real self-determination: the experience of being the author of their own learning rather than the object of someone else's agenda. This is where intrinsic motivation lives.

Children (ages 4–11)

  • Comes alive in free play, shuts down under instruction
  • Highly creative output in open-ended tasks, minimal output in structured ones
  • Spends free time on one consuming interest and nothing else
  • Resists transitions away from self-chosen activities
  • Or: cannot function in free time without adult direction

Teens (ages 12–18)

  • Passion projects generate extraordinary output, set tasks generate minimal effort
  • The student who "doesn't care about school" but has a consuming interest outside it
  • Extraordinary expertise in a self-chosen area that the curriculum ignores
  • Resistant to all assessment structures but will work 20 hours on something they chose
  • Often perceived as lazy or unmotivated when the real issue is the absence of choice

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🧭 Play Type 6: Child-Led Play (cont.)

In the classroom

Passion projects are the strongest tool here. When a student is given ownership over their topic, their approach and the form of their output, the engagement that seemed absent reappears. The working question shifts from "how do I make this student do the set work?" to "how do I create conditions where curiosity and structured learning can meet?"

A playful response in the moment

  • Narrate without evaluating: "You went back to the beginning just then." No praise, no direction, pure noticing
  • Treat their choices as having real content: "You decided to start there instead. Tell me why." Not "good choice"
  • Attention without threat is the prerequisite for creative risk.

Secure Teacher Language

  • "What do you actually care about? Let's start there and work backwards to the curriculum."
  • "I want to give you a real choice here. Not a fake choice, a real one."
  • "You know things about this that I don't. I'd like you to teach me, not just the class."
  • "What would this look like if you designed the whole thing yourself?"
  • "I'm not going to tell you how to do this. I want to see how you would approach it."

When this play type is hard for them

Some children have been directed so thoroughly that freedom itself feels unsafe.

  • Freezes when given a genuine choice, waits to be told what to do
  • Starts everything, finishes nothing, can't sustain their own direction
  • So used to being told what to do that freedom feels unsafe
  • Makes a choice then immediately looks to the adult for approval before continuing
  • Can't begin without permission, even when permission has been given

Healthy expression

  • Can make a choice and sustain it without checking with the adult
  • Shifts between self-directed and structured tasks without difficulty
  • Follows their own interest but can adapt when the context requires it
  • Doesn't need permission to begin

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🧸 Play Type 7: Regression Play

Regression play is any interaction where a child is allowed to act younger than their age: being carried, fed, wrapped in a blanket, spoken to in a gentle voice, or playing baby games they outgrew years ago.

What the nervous system is seeking

A return to an earlier developmental stage to retrieve something that was missed. This is going back to collect something, and in this framework, the child acting much younger than their age is signalling that something from an earlier developmental stage didn't fully land.

Children (ages 4–11)

  • Baby voice or infantile speech in classroom contexts
  • Needing help with tasks they could easily do independently
  • Wanting to be physically close and cared for like a much younger child
  • Refusing work they are clearly capable of, going to the simpler version
  • Curling up, hiding or wanting to be covered or enclosed

Teens (ages 12–18)

  • Engaging with younger children's content, games or media without irony
  • Seeking nurturing from teachers in ways that feel incongruous with their age
  • Producing work that is noticeably below their known capacity
  • Needing simpler explanations than their demonstrated understanding requires
  • Finding safety in the structure and predictability of younger students' environments

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🧸 Play Type 7: Regression Play (cont.)

In the classroom

Meet the child at the age they are presenting, not the age they should be. Shaming the regression ("you're too old for that") closes the door, while warmth offered without comment lets the regression complete and the child return to their actual age on their own.

A playful response in the moment

  • Match the developmental register they're presenting in, without comment: "You need today to be a simpler day. We will do the simpler version." No negotiation, no explanation required
  • Regression may resolve more readily when it isn't shamed or fought
  • The child who has to defend it stalls in it

Secure Teacher Language

  • "That's okay. Let's just do the part you can do today."
  • "I'm not in a hurry. We'll get there."
  • "Today we do what we can. That's enough."
  • "I know you can do more than this. And I also know today might not be that day."
  • "My expectations of you haven't changed. I'm just following your lead right now."

When this play type is hard for them

Some children cannot allow themselves to be younger. They perform maturity they don't feel.

  • Refuses any activity that feels "babyish", terrified of looking weak
  • Rigidly acts older than their age, performing maturity they don't feel
  • Can't ask for help, because asking is itself the regression they're avoiding
  • Shames other children for being "childish" (projecting their own fear of vulnerability)
  • Parentified child who looks after younger siblings or the teacher's feelings, can't access their own younger self

Healthy expression

  • Can ask for help without shame
  • Moves between ages fluidly: younger when they need comfort, older when they're ready
  • Accepts a simpler task on a hard day without treating it as failure
  • Can be vulnerable in front of a trusted adult

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🚪 Play Type 8: Separation Play

Separation play is any game built around going away and coming back: peekaboo, hide-and-seek, chase-and-return, or waving goodbye and reuniting with exaggerated delight.

What the nervous system is seeking

Evidence that going away doesn't mean being lost, and that return is always possible and welcomed. The child is building a reliable map of the relationship, testing whether the safe base remains available after absence. Hence the unconditional welcome principle: the welcome comes before any conversation about the absence.

Children (ages 4–11)

  • Frequent bathroom requests beyond physical need
  • Arriving at the classroom door and watching before entering
  • Emotional withdrawal and return cycles throughout the day
  • Running errands or finding reasons to leave and return
  • Hiding in the classroom and waiting to be found

Teens (ages 12–18)

  • Chronic lateness paired with a desire to be in the class once arrived
  • Emotionally present one week, completely disengaged the next, cycling
  • Skipping specific classes and returning as if nothing happened
  • Testing whether the teacher notices and welcomes their return
  • Needing explicit re-invitation after any absence or conflict

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🚪 Play Type 8: Separation Play (cont.)

In the classroom

The strongest move is a consistent, warm welcome on return. Every time. Without exception. Without commentary on the absence. The welcome comes before any conversation about what happened.

A playful response in the moment

  • Match their energy on return before adding warmth, and meet them quietly if they come back quiet
  • Hold the reassurance until they've signalled they're ready for it
  • "I kept your seat. Here is where we are." Two things in one sentence: I noticed, and the return was always waiting for you.

Secure Teacher Language

  • "Good to have you back. Here's where we are."
  • "I kept a seat for you."
  • "I noticed you needed some time. You're here now. I was keeping an eye out for you."
  • "Welcome back. No questions, just glad you're here."
  • "You can always come back. That door is always open for you."

When this play type is hard for them

Some children can't play with separation, because separation itself has never felt safe.

  • Never leaves their seat, because leaving feels too risky
  • Can't go on school trips, transitions between rooms are distressing
  • Doesn't test whether the teacher will welcome them back, because they already assume they won't be missed
  • Clings so tightly to one adult that any separation triggers panic, not play
  • Returns after absence but can't re-enter, stands at the door watching

Healthy expression

  • Leaves and returns without distress
  • Can manage transitions between rooms, teachers, activities
  • Trusts that the relationship survives absence
  • Doesn't need to check that the adult noticed their return

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🎭 Play Type 9: Symbolic Play with Props

Symbolic play is any activity where objects, stories or characters stand in for real feelings: puppet shows, drawing, role-play with costumes, small-world figures acting out scenes, or stories where the dragon is really the thing the child cannot say out loud.

Every storytelling tradition on earth discovered the same thing. What could not be said directly was placed in a story, where it could be seen, acted upon and resolved. Children do the same.

What the nervous system is seeking

The ability to externalise internal states: to place felt experience outside the self, where it can be seen, acted upon and resolved. What the child can't say, they draw. What they can't draw, they act. What they can't act, they write. The creative work is informative as well as expressive.

Children (ages 4–11)

  • Creative writing always involves danger, rescue, death or power
  • Art that carries intense emotional weight: themes of threat, safety, loss or rescue
  • Using a puppet or a toy figure to say things they cannot say directly
  • Elaborate role play that revisits the same themes repeatedly
  • Collecting and arranging objects with intense personal meaning

Teens (ages 12–18)

  • Writing, music, art or film used to process actual emotional material
  • Passion projects centred on social justice, identity or belonging
  • Strong identification with fictional characters facing specific challenges
  • Using the third person or hypothetical framing to discuss their own situation
  • Creative output that the student is reluctant to share but clearly needs to make

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🎭 Play Type 9: Symbolic Play with Props (cont.)

In the classroom

Read the symbolic content without naming it directly. "Is everything okay at home?" in response to intense creative writing closes the door, while "this is really powerful writing, I can feel how real this is to you" keeps it open.

A playful response in the moment

  • If the child's play invites participation, ask to join from inside the fiction: "Who am I in this? What is my job?"
  • Stay inside the story, because the distance is what makes the expression safe
  • Reflect the pattern without decoding it: "That theme keeps coming up. The part where they have to do it alone." Not "is this about something real?"

A note on the boundary. Joining a child's chosen mode of expression is different from interpreting, analyzing or directing it. The role here stays teacher, not therapist, and if creative themes suggest a child may be at risk of harm, mandatory reporting obligations apply (see Appendix).

Secure Teacher Language

  • "This is really powerful. I can feel how real this is to you."
  • "You don't have to explain it. Sometimes the work says what the words can't."
  • "I noticed you keep coming back to this theme. I'm paying attention to it. I want you to know that."
  • "What would happen if you made this into a bigger project?"
  • (public) "This work has something real in it. Keep going."
  • (private) "Your voice in this is yours alone. I'd notice if it went quiet."

When this play type is hard for them

Some children can't use symbolic distance, because distance itself feels dangerous, or because feeling anything at all is too much.

  • Can't play symbolically at all, everything is literal
  • Becomes distressed when other children's play involves pretend conflict or danger
  • Creates symbolic content but destroys it immediately, can't let it exist
  • Won't share creative work, because the symbolic content feels too exposing
  • Avoids fiction, stories, pretend, anything that might open a door to feeling

Healthy expression

  • Can express feelings through creative work and let the work exist
  • Uses stories, art, drama to process experience without needing to explain it
  • Can share creative work with a trusted adult
  • Engages with fiction, metaphor, pretend play freely

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And One That Runs Through Everything

🌊 Play Type 10: Sensory Play

Sensory play is any activity where the body's senses are the primary engagement: water, sand, clay, movement, music, textures, or anything that lets the child settle through physical experience rather than words.

The world speaks through the senses, and the child who needs to touch, taste, smell, move and feel is seeking the sensory input their nervous system requires to settle enough to learn. The child rocking on their chair for the fourteenth time today is settling a nervous system that has been asked to sit still for longer than most adults manage in a meeting, and adults do the same in long meetings, with better camouflage.

What the nervous system is seeking

Direct sensory input to settle the body's arousal level. Some children are sensory-seeking (they need more input to feel settled) and some are sensory-avoidant (they're overwhelmed by input others don't notice), and both are the nervous system looking for its balance point. Sensory play isn't a separate category from the other play types. It runs through all of them. But some children's primary need is sensory before it is relational, and for them the sensory need comes first.

Children (ages 4–11)

  • Constantly touching textures, materials, surfaces
  • Smelling things other children ignore
  • Needing to chew, bite or mouth objects
  • Seeking messy play: sand, water, clay, paint
  • Covering ears or avoiding assembly, the canteen, the playground at peak volume
  • Refusing certain clothing textures
  • Craving movement: spinning, swinging, crashing into things

Teens (ages 12–18)

  • Intense physical activity as the only settling outlet
  • Seeking hands-on subjects (woodwork, cooking, art, science labs) and disengaging from desk-based learning
  • Using headphones as a sensory shield
  • Fidgeting intensely even when motivated
  • Strong food preferences or aversions that are sensory rather than behavioural
  • Needing to move or stand to think

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🌊 Play Type 10: Sensory Play (cont.)

In the classroom

Legitimise the sensory need rather than suppressing it. Five minutes of proprioceptive input before a literacy task isn't wasted time. It's the fastest route to a brainstem settled enough for the cortex to engage. Fidget tools, weighted lap pads, textured objects. Movement breaks between tasks (two minutes, built in, not earned). Hands-on making, building and handling materials as a primary way into learning, and outdoor learning with soil contact counts as settling, not reward. Playing classical music whilst practicing writing.

A playful response in the moment

  • Name the need, not the behaviour: "Your body needs something right now. What would help: standing, squeezing something, moving?" Choices, not instructions.
  • The child who comes to understand their own sensory profile is building self-knowledge that outlasts any accommodation.

Secure Teacher Language

"Your body is telling you something. Let's figure out what it needs."

"Some people think better when their hands are busy. Here's something to hold."

"You need to move before you can settle. That's not a problem, that's your body being smart."

"Let's do this outside today. The fresh air will help everyone."

"What does your body need right now to be ready to learn?"

When this play type is hard for them

Sensory-avoidant children need sensory input as much as sensory-seeking children do. They're overwhelmed by input others don't notice.

  • Covering ears, avoiding assembly, the canteen, the playground at peak volume
  • Refusing certain clothing textures, can't wear the uniform
  • Overwhelmed by art materials (paint, clay, glue) that other children enjoy
  • Sensory-avoidant in ways that get read as fussy or difficult
  • Can't eat in the canteen because the smell, noise or proximity is too much

Healthy expression

  • Knows their own sensory needs and can name what helps
  • Can ask for a movement break or a fidget tool
  • Manages sensory overload with a strategy, not a meltdown
  • Tolerates a range of environments, even if some are harder than others

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Quick Reference: All Play Types


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The Play Types - Function and Teacher Response

What the child is communicating and how to respond playfully

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The Nine Play Types - Function and Teacher Response (cont)

The Two Things That Cut Across All Nine

Perfectionism

Sits underneath more play types than it first appears. Non-directive play seeks the space where the child cannot be wrong. Nonsense play collapses the seriousness that perfectionism requires. Power-reversal play eliminates the possibility of failure by controlling the outcome. Symbolic play moves the feared failure into a character so it can be survived at a safe distance. A child with a strong perfectionist drive will show up across four or five play types simultaneously.

Fear of the Teacher or Rules

Is most visible in Nonsense play but present across all five transformative types. The child doing power-reversal is directly challenging authority. The child in non-directive play is refusing to let the authority direct. The child regressing is returning to a stage before the authority's rules applied. The child in symbolic play is rehearsing scenarios of authority, danger and rescue. Reading these as defiance misses what is actually being communicated: the relationship with authority is unresolved and the child is trying to resolve it through play.

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🔥 Passion Project Framework

Student interest as the entry point for curriculum

Why intrinsic motivation is a nervous system state

A child absorbed in something they chose shows engagement and focus consistent with what Deci and Ryan's research on intrinsic motivation associates with higher quality learning outcomes.

Csikszentmihalyi's flow research describes the conditions for optimal engagement as a balance of challenge and skill, clear goals, and immediate feedback. Deci and Ryan's Self-Determination Theory proposes that when the three basic psychological needs (autonomy, competence and relatedness) are met, learners show higher quality motivation and greater persistence. The passion project is not an enrichment activity for children who finish early. A well-structured passion project is one of the few classroom structures that can meet both sets of conditions simultaneously.

The three conditions for genuine passion project engagement

1. Genuine choice

not "choose from these three options" but "what do you actually want to understand?"

2. Genuine autonomy over approach

the child decides the form of the investigation, not just the topic.

3. Genuine audience

the work is for something real, not only for assessment. Other children, the school community, a real-world application.

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How to Find the Genuine Interest

And structures by age group

Most children, when asked what they are interested in, produce what they think the teacher wants to hear. The genuine interest is usually visible in what they do when nothing is required of them.

Questions that find the real interest:

"What do you think about when you're not thinking about school?"

"If you could spend a whole day learning about one thing, what would it be?"

"What is something you know a lot about that most people your age don't?"

"What makes you angry about the world? What do you wish was different?"

"What do you notice that other people seem to walk past?"

"What is a question you've had for a long time that nobody has answered properly?"

Ages 4-7:

The interest is immediate, physical and present-tense. It lives in the hands and the body, not in abstraction.

  • Follow the child's current fascination - dinosaurs, insects, construction, an animal they saw
  • The project is making or finding or collecting, not writing about
  • Adult role: provide materials, genuine curiosity, ask real questions alongside them
  • Duration: days to a week - young children's interests move fast
  • Output: something physical - a collection, a construction, a drawing series, a small exhibition

Phrases: "Tell me about this. I want to understand it properly." "What else do you want to find out?" "What should we make to show what you know?"

Ages 8-12:

Able to sustain an inquiry across weeks. Peer collaboration amplifies the work.

  • Time-box it: two to four weeks with a clear final sharing
  • Pair children with genuine shared interest, not just friends
  • Curriculum connection comes after the interest is chosen, not before
  • Output choices: presentation, model, demonstration, written guide, video, teaching a younger class
  • Public audience: other classes, parents, local community

Phrases: "What is the question you're actually trying to answer?" "Who would care about what you've found out? Who should you tell?" "What do you want to do with this?"

Ages 13+:

The interest often connects to identity, justice or meaning. The resistance to school is often highest, and passion projects are often the only thing that breaks through it.

  • Long form: four to eight weeks, genuine depth over coverage
  • Curriculum mapped backwards from the student's question
  • Real-world application: the project solves something or contributes something outside the school
  • Mentorship from an adult with genuine expertise
  • Assessment designed by the student where possible

Phrases: "What do you want to change? Start there." "Who in the world is already working on this? Can we find them?" "What would a real version of this look like outside school?"

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Connecting Passion Projects to Curriculum

Backward mapping from interest to learning objectives

The most common teacher objection to passion projects is that there is no time because curriculum requirements are too tight. The answer is that curriculum mapping happens after the interest is identified, not before.

A simple backward mapping process - use a numbered processSteps smart layout:

01

Student identifies their genuine question or interest

no curriculum constraints at this stage.

02

Teacher maps the inquiry against curriculum

what literacy, numeracy, science, history, geography, arts skills does this naturally require?

03

Those skills are taught within the project

not alongside it as separate tasks.

04

Any significant curriculum gaps are addressed briefly and separately

not by abandoning the project.

Example interest: "I want to understand why sharks are going extinct."

Curriculum naturally contained:

  • Science: ecosystems, food chains, ocean biology, species classification
  • Geography: ocean environments, climate, human impact on habitat
  • Literacy: research skills, report writing, persuasive writing for an audience
  • Numeracy: population data, statistics, graphing population decline
  • Arts: poster or video design for a campaign

Example interest: "I want to understand why my neighbourhood looks the way it does."

Curriculum naturally contained:

  • History: local history, urban development, community change
  • Geography: mapping, land use, urban planning
  • Literacy: interviewing, documentary writing, oral history
  • Numeracy: measurement, scale, data collection
  • Arts: photography, documentary design, exhibition curation

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The Teacher's Role in Passion Projects

The hardest part is reducing your own direction

The teacher who cannot resist improving the child's approach, redirecting the inquiry, or correcting the methodology is preventing the conditions that make the project beneficial for both well-being and learning.

✅ What the teacher does:

  • Creates the time and the container
  • Asks genuine questions alongside the child
  • Teaches specific skills when the project requires them
  • Teacher's questioning preserves ownership of the improvement
  • Connects the student to external resources and people
  • Witnesses and celebrates the final output genuinely
  • Protects the student's ownership of the work

"Tell me more. I genuinely don't know the answer to that."

"What do you need from me to do this properly?"

❌ What the teacher does not do:

  • Redirect the topic toward something more comfortable
  • Improve the work in ways that make it less theirs
  • Set the methodology before the question is clear
  • Assess it as if it were a standard assignment
  • Let it drift because there are no checkpoints
  • Abandon it when the term gets busy

"I want to learn this from you."

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📣 Student Voice and Participation

Children have a right to participate in decisions that affect them

The National Principles for Child Safe Organisations (Principle 2) and the United Nations Convention on the Rights of the Child (Article 12) establish that children and young people have a right to be heard in matters that affect them. In the classroom, this means student voice is not optional - it is a structural requirement of a genuinely safe environment.

Classroom agreements

Where possible, co-create classroom expectations with students rather than imposing them. A child who has participated in setting the rules experiences them as shared agreements rather than power-over control. This directly reduces the need for power-reversal play.

Feedback on the learning environment

Regularly ask students what helps them learn and what makes the classroom feel safe or unsafe. Simple questions like 'What is one thing I could change about this class?' or 'When do you feel most settled here?' give diagnostic information and communicate that the student's experience matters.

Wellbeing planning

Where students have individual support plans, involve them in the planning process at an age-appropriate level. A student who has contributed to their own plan is more likely to experience it as support rather than surveillance.

"What would make this classroom work better for you?"

"I want to hear what helps and what does not. Your experience of this room matters to me."

"If you could change one thing about how we do things here, what would it be?"

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Appendix: References


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