How play presents in the classroom environment, a guide to understand children's challenging behaviour through a playful lens.
About this resource pack: Draws primarily on Bruce Perry's Neurosequential Model, Daniel P Brown and David Elliott's attachment repair framework (Attachment Disturbances in Adults, 2016), Aletha Solter's Aware Parenting (The Aware Baby, 1984; Cooperative and Connected: (rev. ed. 2018);), John Gottman's repair research, Patricia Jennings and Mark Greenberg's teacher social-emotional competence research (the Prosocial Classroom Model), DIR/Floortime (Greenspan and Wieder), Mihaly Csikszentmihalyi's flow research and Deci and Ryan's Self-Determination Theory. James Coan's Social Baseline Theory and Daniel Siegel's interpersonal neurobiology framework. Leary's Sociometer Theory (European Review of Social Psychology, 2005), Flett's Psychology of Mattering (2018); and the Power Threat Meaning Framework (Johnstone & Boyle, 2018).
Aligned with the National Principles for Child Safe Organisations and the Australian Professional Standards for Teachers (AITSL Standards).
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The National Principles for Child Safe Organisations (endorsed by all Australian governments following the Royal Commission into Institutional Responses to Child Sexual Abuse) provide the baseline framework for child safety in Australian schools. This resource supports implementation of several key principles.
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Touch play is any game where physical contact is the main line of connection: holding, roughhousing with body contact, hand games, or sitting close enough that the child can feel you there.
Physical settling, the most direct kind there is. The brainstem appears to respond to rhythm, movement and sensory input before words and reasoning can get in, and the need for body contact doesn't switch off when children start school. It looks for whatever outlet remains open.
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At home this need is met through holding, roughhousing, sitting close. None of that is open to a teacher, so everything here works without contact. Fidget tools, weighted lap pads, stress balls, something textured at the desk. Standing desks, movement breaks, hands-on tasks as the main way into learning. For these students, drama, sport, making and building aren't the extras on the timetable. They're the way in. And position does part of what contact can't: side by side at the same table, a shared object between you, both of you facing the same task. A child's nervous system may read proximity and shared attention in a similar way to touch, only more slowly.
Some children need sensory contact and can't tolerate it. The need is the same. The response is opposite.
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Call-and-response play is any interaction where one person initiates and the other answers in a predictable pattern: clapping games, echo songs, copying sequences, or the simplest version of all, calling a child's name and waiting for them to look back.
Schools already run on call-and-response. The register is one: name called, answer given, every morning, and the child who never answers it is saying something.
Evidence that this adult is reliable, that their responses are consistent enough to build a predictive model on. This is how a nervous system constructs its map of whether an adult can be trusted, so the child who tests the same boundary repeatedly isn't being defiant. They may be gathering data. Unpredictable adults produce more of this testing, not less.
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Predictability so steady it borders on boring. The contingency-seeking child is looking for a nervous system they can rely on, one that responds the same way whether the morning was good or difficult. And when rupture happens, the adult who gets to the repair first, without waiting for an apology ("I want to make sure we're okay"), hands the child clear evidence that the relationship can survive conflict. The morning register is a great example of call and response.
Some children have stopped expecting a reliable response. They don't test, because they've already concluded it won't matter.
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Collaborative play is any activity where two or more people work toward a shared goal with no winner and no loser: building something together, cooking, solving a puzzle as a team, or creating a story that belongs to everyone.
Balance of emotion through shared purpose. Seeking cooperative engagement is a normal human drive, not a deficit, and it becomes worth acting on when the need is so heightened or inflexible that the child can't access any learning without it.
A child who can't function alone but produces extraordinary work with a partner has a preference, not a dependency, and so does every adult who has ever said "can we just jump on a quick call about this?" instead of reading the email.
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Structure collaboration on purpose, not as a reward. Pair children who need the settling with steadier peers, and use passion projects as the vehicle.
For the child who struggles with peers: the child who is isolated at recess often can't build friendships through unstructured social time, because unstructured social time is where their difficulties are most visible. The classroom offers something the playground can't. Pair like-minded children on a shared task built from a real common interest (two children who both love dinosaurs, or Minecraft, or drawing), give them something real to build together, aligned to curriculum, and when children enjoy working together inside the classroom, the relationship often walks itself out to the playground without any adult help. The collaboration becomes the bridge to the friendship, and the social connection arrives through shared purpose, not through instruction.
For the child who craves power and control: leadership of a collaborative task. They choose the direction, they assign the roles, they report back. The power need gets met through legitimate authority, and the child who leads a group project is practising power-reversal and collaboration at the same time: they hold the power AND they depend on others. Both grow together.
Some children need collaboration but can't access it. The difficulty might be scale, skill or both.
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Silly play is any interaction where the point is laughter: deliberate absurdity, funny voices, exaggerated clumsiness, nonsense words, or doing something wrong on purpose until everyone falls apart.
Discharge of accumulated tension, particularly fear of authority, rules and the rigidity of a high-stakes environment. Laughter appears to function as a mechanism for physiological stress release, so the child who makes the class laugh when strictness arrives is settling the whole room as well as themselves. This child can be highly socially attuned, and often exhausted by it.
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Plan for laughter rather than suppressing it. The mixed-up lesson, the deliberately wrong example, the adult who plays the fool: all of these discharge tension before it becomes disruption. For the class comedian, a legitimate role that uses the skill.
Some children can't access laughter at all. Others use it as armour. Both are saying the same thing about safety.
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Power-reversal play is any game where the adult deliberately loses power and the child gains it: the child gives instructions, the adult pretends to be incompetent, or the child physically overpowers the adult who acts defeated.
Real agency in a system that feels controlling. The child is addressing powerlessness with the only strategy they have, and this is the most frequently misread play type in schools, because it directly disrupts learning and challenges adult authority, which tends to trigger counter-control responses that deepen the problem.
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Real authority means decision-making power over something that matters, not token responsibility. Passion projects work especially well here. And for the student who cheats, the powerlessness underneath is the thing to address, more than the behaviour on the surface.
The bullets above show power-over, the child fighting for control. Power-under looks opposite and comes from the same place. Both are responses to powerlessness.
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Child-led play is any activity where the child decides what happens and the adult follows without directing, correcting or steering: the child chooses the game, sets the rules, changes them mid-play. The adult's job is to be present and responsive. Don't direct. Don't hinder. Come.
Real self-determination: the experience of being the author of their own learning rather than the object of someone else's agenda. This is where intrinsic motivation lives.
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Passion projects are the strongest tool here. When a student is given ownership over their topic, their approach and the form of their output, the engagement that seemed absent reappears. The working question shifts from "how do I make this student do the set work?" to "how do I create conditions where curiosity and structured learning can meet?"
Some children have been directed so thoroughly that freedom itself feels unsafe.
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Regression play is any interaction where a child is allowed to act younger than their age: being carried, fed, wrapped in a blanket, spoken to in a gentle voice, or playing baby games they outgrew years ago.
A return to an earlier developmental stage to retrieve something that was missed. This is going back to collect something, and in this framework, the child acting much younger than their age is signalling that something from an earlier developmental stage didn't fully land.
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Meet the child at the age they are presenting, not the age they should be. Shaming the regression ("you're too old for that") closes the door, while warmth offered without comment lets the regression complete and the child return to their actual age on their own.
Some children cannot allow themselves to be younger. They perform maturity they don't feel.
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Separation play is any game built around going away and coming back: peekaboo, hide-and-seek, chase-and-return, or waving goodbye and reuniting with exaggerated delight.
Evidence that going away doesn't mean being lost, and that return is always possible and welcomed. The child is building a reliable map of the relationship, testing whether the safe base remains available after absence. Hence the unconditional welcome principle: the welcome comes before any conversation about the absence.
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The strongest move is a consistent, warm welcome on return. Every time. Without exception. Without commentary on the absence. The welcome comes before any conversation about what happened.
Some children can't play with separation, because separation itself has never felt safe.
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Symbolic play is any activity where objects, stories or characters stand in for real feelings: puppet shows, drawing, role-play with costumes, small-world figures acting out scenes, or stories where the dragon is really the thing the child cannot say out loud.
Every storytelling tradition on earth discovered the same thing. What could not be said directly was placed in a story, where it could be seen, acted upon and resolved. Children do the same.
The ability to externalise internal states: to place felt experience outside the self, where it can be seen, acted upon and resolved. What the child can't say, they draw. What they can't draw, they act. What they can't act, they write. The creative work is informative as well as expressive.
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Read the symbolic content without naming it directly. "Is everything okay at home?" in response to intense creative writing closes the door, while "this is really powerful writing, I can feel how real this is to you" keeps it open.
A note on the boundary. Joining a child's chosen mode of expression is different from interpreting, analyzing or directing it. The role here stays teacher, not therapist, and if creative themes suggest a child may be at risk of harm, mandatory reporting obligations apply (see Appendix).
Some children can't use symbolic distance, because distance itself feels dangerous, or because feeling anything at all is too much.
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Sensory play is any activity where the body's senses are the primary engagement: water, sand, clay, movement, music, textures, or anything that lets the child settle through physical experience rather than words.
The world speaks through the senses, and the child who needs to touch, taste, smell, move and feel is seeking the sensory input their nervous system requires to settle enough to learn. The child rocking on their chair for the fourteenth time today is settling a nervous system that has been asked to sit still for longer than most adults manage in a meeting, and adults do the same in long meetings, with better camouflage.
Direct sensory input to settle the body's arousal level. Some children are sensory-seeking (they need more input to feel settled) and some are sensory-avoidant (they're overwhelmed by input others don't notice), and both are the nervous system looking for its balance point. Sensory play isn't a separate category from the other play types. It runs through all of them. But some children's primary need is sensory before it is relational, and for them the sensory need comes first.
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Legitimise the sensory need rather than suppressing it. Five minutes of proprioceptive input before a literacy task isn't wasted time. It's the fastest route to a brainstem settled enough for the cortex to engage. Fidget tools, weighted lap pads, textured objects. Movement breaks between tasks (two minutes, built in, not earned). Hands-on making, building and handling materials as a primary way into learning, and outdoor learning with soil contact counts as settling, not reward. Playing classical music whilst practicing writing.
"Your body is telling you something. Let's figure out what it needs."
"Some people think better when their hands are busy. Here's something to hold."
"You need to move before you can settle. That's not a problem, that's your body being smart."
"Let's do this outside today. The fresh air will help everyone."
"What does your body need right now to be ready to learn?"
Sensory-avoidant children need sensory input as much as sensory-seeking children do. They're overwhelmed by input others don't notice.
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Sits underneath more play types than it first appears. Non-directive play seeks the space where the child cannot be wrong. Nonsense play collapses the seriousness that perfectionism requires. Power-reversal play eliminates the possibility of failure by controlling the outcome. Symbolic play moves the feared failure into a character so it can be survived at a safe distance. A child with a strong perfectionist drive will show up across four or five play types simultaneously.
Is most visible in Nonsense play but present across all five transformative types. The child doing power-reversal is directly challenging authority. The child in non-directive play is refusing to let the authority direct. The child regressing is returning to a stage before the authority's rules applied. The child in symbolic play is rehearsing scenarios of authority, danger and rescue. Reading these as defiance misses what is actually being communicated: the relationship with authority is unresolved and the child is trying to resolve it through play.
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A child absorbed in something they chose shows engagement and focus consistent with what Deci and Ryan's research on intrinsic motivation associates with higher quality learning outcomes.
Csikszentmihalyi's flow research describes the conditions for optimal engagement as a balance of challenge and skill, clear goals, and immediate feedback. Deci and Ryan's Self-Determination Theory proposes that when the three basic psychological needs (autonomy, competence and relatedness) are met, learners show higher quality motivation and greater persistence. The passion project is not an enrichment activity for children who finish early. A well-structured passion project is one of the few classroom structures that can meet both sets of conditions simultaneously.
not "choose from these three options" but "what do you actually want to understand?"
the child decides the form of the investigation, not just the topic.
the work is for something real, not only for assessment. Other children, the school community, a real-world application.
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Most children, when asked what they are interested in, produce what they think the teacher wants to hear. The genuine interest is usually visible in what they do when nothing is required of them.
"What do you think about when you're not thinking about school?"
"If you could spend a whole day learning about one thing, what would it be?"
"What is something you know a lot about that most people your age don't?"
"What makes you angry about the world? What do you wish was different?"
"What do you notice that other people seem to walk past?"
"What is a question you've had for a long time that nobody has answered properly?"
The interest is immediate, physical and present-tense. It lives in the hands and the body, not in abstraction.
Phrases: "Tell me about this. I want to understand it properly." "What else do you want to find out?" "What should we make to show what you know?"
Able to sustain an inquiry across weeks. Peer collaboration amplifies the work.
Phrases: "What is the question you're actually trying to answer?" "Who would care about what you've found out? Who should you tell?" "What do you want to do with this?"
The interest often connects to identity, justice or meaning. The resistance to school is often highest, and passion projects are often the only thing that breaks through it.
Phrases: "What do you want to change? Start there." "Who in the world is already working on this? Can we find them?" "What would a real version of this look like outside school?"
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The most common teacher objection to passion projects is that there is no time because curriculum requirements are too tight. The answer is that curriculum mapping happens after the interest is identified, not before.
A simple backward mapping process - use a numbered processSteps smart layout:
no curriculum constraints at this stage.
what literacy, numeracy, science, history, geography, arts skills does this naturally require?
not alongside it as separate tasks.
not by abandoning the project.
Curriculum naturally contained:
Curriculum naturally contained:
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The teacher who cannot resist improving the child's approach, redirecting the inquiry, or correcting the methodology is preventing the conditions that make the project beneficial for both well-being and learning.
"Tell me more. I genuinely don't know the answer to that."
"What do you need from me to do this properly?"
"I want to learn this from you."
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The National Principles for Child Safe Organisations (Principle 2) and the United Nations Convention on the Rights of the Child (Article 12) establish that children and young people have a right to be heard in matters that affect them. In the classroom, this means student voice is not optional - it is a structural requirement of a genuinely safe environment.
Where possible, co-create classroom expectations with students rather than imposing them. A child who has participated in setting the rules experiences them as shared agreements rather than power-over control. This directly reduces the need for power-reversal play.
Regularly ask students what helps them learn and what makes the classroom feel safe or unsafe. Simple questions like 'What is one thing I could change about this class?' or 'When do you feel most settled here?' give diagnostic information and communicate that the student's experience matters.
Where students have individual support plans, involve them in the planning process at an age-appropriate level. A student who has contributed to their own plan is more likely to experience it as support rather than surveillance.
"What would make this classroom work better for you?"
"I want to hear what helps and what does not. Your experience of this room matters to me."
"If you could change one thing about how we do things here, what would it be?"
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Playful Collaboration